We've been working on a radical new deployment of the server all together. The current way chunks and plugins store and process data is a huge problem. The current way has many flaws which seriously need to be address. We decided 2 months ago to come up with a way more efficient design to keep the server performance and stability at its maximum. After 2 long months, It's finally done. We currently have two other servers using this same design and it's running absolutely brilliant. We're using 1/10th of the amount of resources and providing 99.5% uptime after 4 weeks of over 100+ active players.
Orecraft is next. Over the past week, you've probably noticed the relentless crashing, this is due to how chunk sync's work. It's not fixable unless we remap how chunks work, that's what we've done. We now store all the worlds in a database called MySQL and we've written applications that automatically fix broken tile entities and chunks all together. It's something custom, not public. This server including our other two run this type of platform and it's the best by far.
in order to apply these changes, converting of the current world map wasn't possible. We have to remap how chunks load. This requires a reset of the map. You may disagree with this but it needs to happen, this must all be fixed. We're here to provide the best gameplay experience and we constantly strive to do that but sometimes it comes at a cost. We spent 2 hard months working on this setup, true hard work and it's paid off greatly. I'm here to announce a new start for Orecraft.
Thank you for playing on Orecraft.com -
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